FlatOut
Price (at time of posting): $7.49
Style: Racing, Demolition Derby
Developer: Bugbear Entertainment
Publisher: Empire Interactive/Konami/Valve Corporation/Strategy First
Released: 12th Jul 2005
Price (at time of posting): $7.49
Style: Racing, Demolition Derby
Developer: Bugbear Entertainment
Publisher: Empire Interactive/Konami/Valve Corporation/Strategy First
Released: 12th Jul 2005
Description
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| Getting started |
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| Let's get some Nitro |
Gameplay
Pick one of 16 cars (until you get more money, you can usually only afford the first few), then go make money. Use your earnings to buy a better car or to upgrade your existing one with engine parts, wheels, suspension, etc.
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| Get out of my way |
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| Just a little higher |
The ragdoll physics are also what make the Bonus stunt games possible. Eject yourself at will to attempt to smash that stunt's high score. Mocking track and field events, the stunts are aptly named (e.g. Long Jump and High Jump are the first two events). Different "places" are set to point ranges, rewarding you with money for more upgrades.
After each race or stunt, you are automatically shown a replay. The replay has some pretty decent cinematics. All of the gameplay screenshots came from the replays, but mostly because it is hard to capture good action screenshots while you are driving (and trying to create those action shots).
Review
Meehandlebars Rating: 3
Personally, the worst type of game is a straight racing game (Unsalted38 hates when I say that). Even though I don't like racing games, I can stand this one for a little while. The comically exaggerated ragdoll physics keep me from turning this game off after 5 minutes (I can sometimes make it to 20 minutes).
The Bonus section also keeps me from thinking that this is a racing game. Trying to out-high jump my buddies will keep me interested for a few extra minutes.
Maybe it's my perfectionist/completionist approach coupled with my lack of skill in racing games that makes me hate them so much. Nevertheless, I just can't stand them. That being said, this game gets a generous 3 because it is much more tolerable than most racing games I have attempted to play.
Play this game if:
You love racing games, or if you want to experience a new type of racing experience.
Don't play this game if:
You think that racing games are as boring as I do, or you don't have $7.50 to chuck down the drain.
Unsalted38 Rating: 6
So, let’s just get this out in the open. This is a terrible racing game, but not for the reason you would think or what Meehandlebars thinks either. Clearly this is a game that was designed by committee. The ragdoll physics is forced and disjointed from the rest of the racing mechanics, and the whole concept of gaining boost by crashing into objects (which always, always ends with you losing a few places) is just cruel. You may say that Burnout uses the same design, but you would be wrong. Burnout does reward risky behavior but often that behavior is unavoidable during faster races, and often doesn't punish you too much if you take it too far. In contrast, FlatOut tempts you to go-out-of-your-way to hit objects only to punish you excessively for using that gameplay mechanic. I've lost count of how many times I was falling slightly behind only to hit an orange cone and fall to last place. No joke, you go to the back of the pack with .5 seconds of boost gained.
Now that we got that out of the way, let me tell you why
this is an amazing racing game. It has heavy, slow cars that don’t need motion
blur to give you a sense of speed. It has damage that is a good compromise
between visual only and drivability effects. It has a variety of tracks (with
the winter ones being my favorite and the more challenging). Eventually, and this is
one of the few games I played to the end, it teaches you to race like an actual race
driver despite the committee driven gameplay mechanics. You will learn to pace
yourself and the damage to your car, drive consistent around the turns, and don’t
rely on boost to make up the distance.
That being said, the learning curve is artificially too
high, and the disjointed feel of the whole thing limits its appeal and replayability.
Only the most dedicated racing fan will play more than a few hours of this at
all, and he/she will never actually like the game.
Play this game if:
Like simulation racing games but want a slightly arcade like experience.
Don't play this game if:
Like simulation racing games but want a slightly more fun racing experience.
Links
Get the game: http://store.steampowered.com/app/6220/ ($7.49)
Information about the game: http://en.wikipedia.org/wiki/FlatOut_(video_game)
Strategy Guide: http://flatout.wikia.com/wiki/FlatOut_%28First%29 (unfinished)
Strategy Guide: http://www.neoseeker.com/resourcelink.html?rlid=141598&rid=131570
Strategy Guide: http://www.neoseeker.com/resourcelink.html?rlid=141598&rid=131570



